PlayStation VR 2 headset will be PC-compatible this summer, with limitations

by Jerry

PC gamers will be able to dust off their PSVR2 headset: Still, Sony will release an adapter from this summer to enable players to use the PS5 VR headset for compatible Steam titles and other games on Windows.

In February last year, the company reinforced it was focusing on making the PSVR2 for the PC, a virtual reality headset for the PS5 which was launched early this years. After that, the manufacturer had not really come back on the subject and some would have expected something during the recent State of Play. We had to wait a few more days, but finally here we are: there should be an opportunity to use the PSVR2 with your PC as early as the 7th of August.

While the two devices will need an adapter, they’re priced fairly affordably at €59 for the unit only. 99. A DisplayPort 1. 4 Finally, it is important to note, that from model 4 cable will also be mandatory, and you will have to buy it separately. A Steam account is also essential, since only SteamVR games will be compatible — that’s good, the service offers the best catalog of VR games on the market, between Half-Life: For the Alyx – a virtual reality game based on Half Life, there is Fallout 4 VR for gaming in VR and War Thunder for a flying combat.

To benefit from it, the basic setup will be Windows 10/11 PC with Core i5-7600 or Ryzen 3 3100 processor, 8 GB of RAM, and Nvidia GTX 160 graphics card or AMD Radeon RX 6500XT. To achieve the highest frame rate, the recommended graphics cards are the GeForce GTX 3060 and the Radeon RX 6600XT by Sony.

It should also be kept in mind that the PSVR2, “entirely designed for the PS5”, will not offer the same capabilities on PC: Based on those differences, some features such as HDR, headset feedback, eye movement tracking, adaptive triggers and haptic feedback are not going to be available. On the other hand, in order to remain the same are the 4K definition of 2,000 by 2 040 per eye, 110 degrees field of view, finger contact detection and the transparent view and foveated rendering.

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